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Maxwell 4 GPU: What You Need to Know

October 21, 2016 News, Technology 32 Comments

What is Maxwell GPU? The recently released Maxwell 4 includes a brand new version of our rendering technology that runs on nVidia GPU devices. This new GPU version is not a new feature but rather a replication of the functionality of the Maxwell production engine from CPU…

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Discover the New License Types in Maxwell 4

October 6, 2016 News, Technology 161 Comments

What’s changed with Maxwell 4 licensing? We’ve “unzipped” the old, generic Maxwell Suite package from V3, and Maxwell 4 license seats are now based on the 3D platform that you use. This means that you only pay for the tool…

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MaxwellZone – Rendering Tips, Tutorials, Materials and more

June 30, 2016 Technology, Tips 2 Comments

Hello everyone! This week we are happy to welcome on the blog our friend Mihai Iliuta. Mihai has recently created Maxwell Zone - a hub for Maxwell tutorials, tips, discussions and a 25-hour video course. We caught up with Mihai…

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15 Tutorials to Master V3 Maxwell for SketchUp

June 14, 2016 Technology, Tips 0 Comments

Hello everyone! The Maxwell blog is back with some long-awaited tutorials for Maxwell for SketchUp V3, which were kindly provided by our old friend Jason Maranto, an artist who specializes in training and teaching. Whether you're a complete beginner or…

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How to work in parallel inside your 3D app and Maxwell Studio

April 28, 2016 Technology, Tips 1 Comment

Hello everyone, We are back with an insider tip from our very own Product Specialist, Fernando Tella. Fer is long-time user of Maxwell Render, ever since the alpha version in 2005! Ten years later he joined the Maxwell team. Now he is…

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What’s New in Maxwell V3.2? – Juan Cañada, Head of Maxwell Render Technologies

August 26, 2015 News, Technology 22 Comments

Hello everyone! I'm very happy to announce the imminent arrival of yet another feature-filled, free update for Maxwell V3! V3.2 has just been uploaded to our Early Builds Area, so licensed users can go ahead and try the beta version. In…

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Fast and Frosted

May 28, 2015 Technology, Tips 16 Comments

An Efficient Method for Rendering Frosted Glass Hi Dear Friends! It's Tom here again. :) First of all, thank you so much for showing such an interest in my previous articles, I'm really happy to hear you've found them useful.…

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Figure 4: Creating highly realistic metals with the assistant is easy.

Workflow: Material Assistants Can Save Your Life!

March 25, 2015 Technology, Tips 18 Comments

This week's blog post looks at how you can speed up your workflow using Maxwell´s V3 Material Assistants. Video available here.  Brought to you by our very own Atila Akin (aka Tom).  Enjoy :) In the CG industry nowadays, many users…

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John Robson: Maxwell for Look Development

Who is John Robson?  I'm a director and motion graphics / vfx artist. I began working in production as a camera assistant, but I couldn't find enough work, so I started learning editing and animation in my spare time. Over…

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Pushing the limits of realism of materials

November 26, 2014 Technology, Tips 30 Comments

Yet another X-Factor: Thin-film Interference By Atilla Akin (aka. tom) Maxwell Render Team This post is about thin-film layers, and how you can use them to create extreme realism with your materials. As you may already know, Maxwell Render is…

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